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Puzzle Master
Things From Another World
Kabal
Kabal
by MultiSim (1995)
Player Count
2 to 6

Player Ages
12+

Playing Time
45 minutes
Categories
  • Card Game
  • Fantasy
  • Collectible Components
  • Fighting
  • Religious
  • Designers
  • Jean Bey
  • Cyrille Daujean
  • Franck Achard
  • Mechanisms
  • Secret Unit Deployment
  • Card Drafting
  • Artists
  • Florence Magnin
  • Philippe Briones
  • Franck Achard
  • Rolland Barthélémy
  • Family
  • CCGs (Collectible Card Games)
  • Rating: 5.88/10 from 4 users

    Description

    Theme: Approaching the Apocalypse, the various factions of the occult world accelerate their struggles to achieve their ancestors goals.
    The Nephilim are waking up in mass and prepare to return to their previous state of mind magic ... The Templars organized to implement the Grand Plan and declare war on the Nephilim and Selenim.
    The Selenim leave their kingdoms, these extraterrestrials dimensionsthey are the masters, and work vigorously for the recreation of the Black Moon and the advent of a dark age that one can bring the Apocalypse.
    The Mysteries, the occult societies, born when the world was young and when the Nephilim were running free all over the world, leave the shadows and confront the other factions at the approach of the Apocalypse.
    The time has come!

    Goal:
    You win the game, either by obtaining the number of victory points defined early in the game, either by eliminating all the bases or opponents without having the opportunity to put new bases in game on the next turn.
    Once the game starts, the victory points are obtained in two ways:
    Each opponent base destroyed gives 1 victory point .
    A successful mission saves 2 to 5 points of victory, according to its difficulty.
    Once fixed the number of victory points , the game can begin ...
    Game play: the first stage of the game is to place a base on the table. This base will be the starting point for the operations of your characters. once it's done, you may put characters in play, and they will act thereafter. Your network grows by the involvement of new bases that will cause more characters.
    Once brought into play, a character can take action. Thus, we can equip, prepare magical operations, playing a special action card, be a ship for a mission or a mission to intercept enemy, etc..

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