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Things From Another World
Jurassic Park III: Island Survival Game
Jurassic Park III: Island Survival Game
by Milton Bradley (2001)
Player Count
2 to 4

Player Ages
8+

Playing Time
45 minutes
Categories
  • Science Fiction
  • Racing
  • Miniatures
  • Movies / TV / Radio theme
  • Animals
  • Designers
  • (Uncredited)
  • Mechanisms
  • Partnerships
  • Roll / Spin and Move
  • Dice Rolling
  • Family
  • Jurassic Park
  • Animals: Dinosaurs
  • Components: Miniatures
  • Rating: 0/10 from 0 users

    Description

    Based on the third movie, of course. Besides the board, this time you have 7 cardboard character pawns, life chips (each character's "hit points"), cards, special dice and dinosaurs (our old friend T. Rex, three velociraptors, six pteranodons and two spinosaurus).

    The 30 cards are sorted into five piles: Jaw to Jaw, Raptor Rumble, Pteranodon Terror, Spino's Revenge and Race To The Rescue. The dinosaurs (taxonomically, pteranodons aren't dinosaurs; they belong to a different order, the pterosaurs) start in designated places around the board, as do the humans except for little Eric (who appears as a result of a card draw).

    The object, for the humans, is to make it across the island to the exit (rescue spot); the dinosaurs try to prevent this, of course. There will always be one dinosaur player, the other players sharing the humans. Movement is die-based for both dinosaurs and humans. One human moves at a time, but there is a die face that moves a group of up to 3 at once. The dinosaurs are restricted to separate zones of the board and only act whilst humans are on their territory. Like with the humans, only one dinosaur moves per turn, except that a die face allows *all* dinosaurs to move 1 space. There are some board spaces usable only by humans and vice-versa.

    Combat is dice driven as well. Pteranodons have a nasty tendency to snatch characters and bring them to their nests, where the character must escape or eventually be eaten. Humans have the option of burning hit points to get extra turns -- a risky gamble.

    The humans win by reaching the far beach and drawing the WIN card from the Race To The Rescue deck.

    From the same film series:

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