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Hex Command: Gunpowder – The Horse and Musket Era with Pike and Shot Addendum
DescriptionHex Command Gunpowder are rules for miniature gaming the horse and musket era. These rules for miniature war gaming combine board game mechanics with miniatures, where the basic concepts and intent of the rules is to be shared or made common with other rules in the Hex Command System: Ancients, Mechanized and more. Hex Command avoids complex issues of movement and measuring due to the use of a hex grid, and infantry regiments do not consist of multiple stands and are not concerned with formations. When a is "Fatigued" it means it has reached the limit of encountering obstacles and efforts such as melee. To win this game, players must observe the tactical reserve, maneuvering the enemy, and supported combat. Use of Game Cards keep players from being all-knowing and all-seeing above the game table... the fog of war element. —description from the introduction of the book from the publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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