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Guerilla: Universal Rules for Warfare
Guerilla: Universal Rules for Warfare
by (Unknown) (1996)
Player Count
2 to 1
Categories
  • Medieval
  • Miniatures
  • Ancient
  • Modern Warfare
  • Renaissance
  • Book
  • Designers
  • Jim Webster
  • Rating: 6/10 from 1 users

    Description

    Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster

    (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.)

    Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians in 516 B.C. is included.)

    The forces for each side (State and Guerrilla) are determined randomly. A d6 and a d100 is rolled for each side. The d6 determines how many officers(state) or leaders(guerrillas) are present; the d100 result is the number of troops. The two rolls together determine the force's mission.

    For example, a roll of 3/13 gives the state forces one major, two captains, 3 lieutenants and 13 troops. Their mission reads, "You have captured one important guerrilla leader and must escort him, alive, from one corner of the table to the opposite for a show trial. Convoy." A roll of 6/50 gives the guerrilla forces 6 leaders (and, as a 6 was rolled, one of them must be secretly designated the chief leader of the war) and 50 troops. Their mission reads, "Funeral of a fighter, now a martyr, being used to whip up support. The three most senior leaders are at the graveside with both parents of the victim. Next the enthusiastic fighters form a ring, surrounded by the reliable and unreliable fighters mixed, who are in turn surrounded by the fanatics and remaining leaders. Company."

    The way in which troops are deployed on the board is determined by cross-indexing the mission type of each side on a table. In the above example, the state's mission type is "convoy" and the guerrillas' is "company," which gives "deploy company first then start convoy."

    A d10 is rolled to determine the location, which can range from "Steep hill country" or "dense woodland" to "city back streets" or "market town, market day, very crowded."

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