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Geheime Dienst
Geheime Dienst
by Neema Games (2019)
Player Count
2 to 20

Player Ages
8+

Playing Time
15 minutes to 1 hour
Categories
  • Card Game
  • Spies/Secret Agents
  • Religious
  • Designers
  • Timon Sluis
  • Niek van den Brink
  • Mechanisms
  • Partnerships
  • Role Playing
  • Card Drafting
  • Rating: 0/10 from 0 users

    Description

    In many countries it is dangerous to be a Christian and they must meet in secret. The government sees them as a major threat and has engaged the secret service. As Secret Service agents conduct house searches, patrol and guard the border, Christians try to smuggle Bibles and do their best to spread the gospel. Who can you trust?

    The game if playable for groups of 2-20 players. It is suitable for large groups of 10 to 20 players as a group game and for 2-9 players in the form of a card game! Including an accessible conversation starter from Open Doors about prosecution.

    CARDGAME 2-9 players
    In the card game for 2-9 players, every player receives a (hidden) role card that decides whether he's in team "believers" or "secret agents". Players also get 3-5 character cards, depending on the amount of players. There are "believers" and "secret agents" among those cards, these are the cards people will try to collect. Most of the other cards are action cards that may help people achieve their goals, like viewing another players role card, forcing other players to discard, grab a specific card from the discard pile or even change your role card with another player to switch teams.

    Players will need to make sure that all of the cards in their hand fit their role card to win. When a player only has character cards fitting its role, he wins for the amount of card +2 bonus points. Teammates will be awarded the amount of cards MINUS the character cards fitting their role, making it a valid strategy as well not to collect those cards and actively trying to help their teammates. Players can also collect as many cards from the other team and try to switch to that team. All in all, a rather quick and dynamic card game for 2-9 players.

    GROUP GAME 10-20 players
    When playing with 10-20 players, it is a role playing game. There's a game leader who hands every player a character card and. The group is basically divided in two (equally strong) teams of believers and secret agents. The game is played in 7 "nights" where every player will close their eyes until they want to perform an action. All players can only choose one action to perform. In general the believers can choose one of two options: either smuggle bibles or try to convert agents. The secret agents can try to stop both. The game leader registers the amount of players for each action. Believers are successful if they gain a majority over the secret agents "defending" and option. Converting secret agents can be a strong strategy because not only it may "create" a new believer, but also reduces the amount of secret agents. However, it is not without dangers: if the secret agents have a majority guarding against that action, it may result in a believer being arrested.

    Some of the believers and secret agents have special abilities that may help their teams successfully achieve their goals. Like a detective (secret agent) who can try to arrest believers and a lawyer (believer) who can exonerate them or characters that can gather and communicate extra information. Other special characters make the game even more dynamic, like a "traitor" (starting as a believer but automatically switching to the secret agents after 3 rounds are played) and its "researcher" mirror character (starting as secret agent and becoming a believer after 3 rounds).

    Believers win if they successfully smuggle bibles 4 out of 7 rounds or if they convert all secret agents. Secret agents win if they prevent the smuggling of bibles 4 times or if they arrest all believers.
    —description from the designer

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