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Things From Another World
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Puzzle Master
FUN.com
Full pott
Full pott
by Schmidt Spiele, Kärnan
Player Count
2 to 99

Player Ages
6+
Mechanisms
  • Dice Rolling
  • Rating: 0/10 from 0 users

    Description

    The cup is placed in the middle of the board (number 7) and all the markers are placed besides the board (a "bank").

    When it is your turn, you roll the two dices and put one of the marker (from "the bank") in the matching circle (from 2 to 11).
    If that circle is already filled, then the player empties it by taking all the markers (putting them into personal stash).

    When a player hits 7, the player has to pay one "owned" marker into the cup.
    When someone hits a 12, that player gets all markers in the cup.

    When all the markers in "the bank" are gone, then it is all reversed: when you hit a number: remove a marker from that number (as long as there are markers left).
    When you hit a 7, you have to put one of your markers in the cup.
    Hit a 12, and you get all the markers in the cup.
    The winner is the one with most markers, when all are gone from the board (and from the bank).

    No strategy, pure luck

    —user summary

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