Advertisement

Active Sellers
Calendars
Things From Another World
Puzzle Master
FUN.com
Formula 1: Officially Licensed Board Game
Formula 1: Officially Licensed Board Game
by Ghenos Games, GTR (2010)
Player Count
2 to 8

Player Ages
8+

Playing Time
30 minutes
Categories
  • Racing
  • Sports
  • Designers
  • Alfredo Genovese
  • Mechanisms
  • Simulation
  • Artists
  • Bascu
  • Pedro Soto
  • Family
  • Sports: Auto Racing
  • Rating: 5.37/10 from 42 users

    Description

    You are an official F1 driver: choose your team among Ferrari, McLaren, Red Bull, Mercedes and all the others and start with the qualifications! Decide your strategy, 1 or 2 pit stops or no one? Upon this, your tyres’ management is vital. Once the red lights turn off, insert the 1st gear and gradually speed up...you will feel like really driving! Pay attention to the curves: if you are driving too fast you could take the longer path or even go out of the track! But if you are good, you will enter the following straight at the best speed! Overtakes, accidents, tires’ wear, booster, engine damages and rain will add a touch of enchantment to all races.

    Formula 1 IS A GAME FOR FAMILIES but SINCE no cards or dice move your car IS ALSO an interesting and appealing GAME FOR GAMERS.

    HOW TO PLAY: cars are not moved by any die but according to the gear in that turn. The gear level is a pawn that can be moved on the own cars' card of one unit any turn, so the drivers can accelerate or slow down engaging a higher or lower gear every turn.
    The curves must be faced according to an optimal speed value shown on a sign. If the cars enter the curve with speed higher of 1 or 2 gears than the optimal one they will be forced to drive the entire curve on the outer lane or in the worst case to go out of the track and restart in the 1st gear.
    The cars' movement can be powered by playing the tyres cards: at the beginning of the race any driver receives 6 tyres cards (35% of value 1, 48% of value 2 and 17% of value 3). These cards increase the cars' speed (not the gear) and playing them means to have a tyres' wear: the drivers can decide for 0, 1 or 2 pit stops during the 3 laps of the race, depending how they are spending the tyres cards. Actually in the pit stop the drivers will receive other 6 new tyres cards.
    The booster can give a +2 movement by rolling two 6-sided dice but with the risk of damaging the highest gear compromising the race. Slipstreaming, engagement and weather conditions (with rain and slick tyres) complete a real simulative and easy to learn game.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Grand junction Colorado poly game | detective: a modern crime board game | Caribage | chackers | Bendopoly | Norristown monopoly | original | Case IH | Gilmore girls monopoly | alhambra family | COUNT ACROSS | Black panther | Ponchatoula opoly | rummy+q | Marvel+Captain+America+Super+Soldier+Gear+Stealthfire+Shield | steampunk+rally | Bemidji-opoly | axis allies | Goonies+monopoly | niggeropoly | ratchet transformer | longest day rules clarification | Louisiana monopoly | Valtryek+v3 | lord+zedd | egyptian+games | gnome | pass+the+grass | kingsbridge | Speak+out+adult
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us