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Fields of Battle
Description
The rules are derived from the Fighting Fantasy rules: each unit has a STRIKE and a STRENGTH rating (which work like FF's SKILL and STAMINA), and a MOVE and ATTACK score. Move is the distance the unit can move in inches, Attack the number of attacks per turn (most units have only one). Each game turn, units move or fire, then combat between units in contact is resolved (each unit adds a 2d6 roll to its STRIKE rating, the unit with the lowest result loses 2 points of STRENGTH). After combat resolution, units that have suffered losses must pass a morale test or rout. A routing unit must test morale again in the next turn and is removed from the game if it fails that second test. The rules also include a few special rules for flank attacks, cover, fortifications and siege engines. The rules come with a scenario (The Battle of Grey Rock) for which colour counters are included in the magazine. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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