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Fair Isle 40
Fair Isle 40
by (Self-Published) (2020)
Player Count
1 to 2

Player Ages
8+

Playing Time
5 minutes to 15 minutes
Categories
  • Card Game
  • Abstract Strategy
  • Designers
  • Sam Meech
  • Mechanisms
  • Tile Placement
  • Pattern Building
  • Deck Construction
  • Rating: 6/10 from 1 users

    Description

    A knitting card game for 1-2 players in which players compete to knit the best FAIR ISLE PATTERN. Players earn points by completing rows, matching motifs and unlocking bonuses.

    The Fair Isle deck is made of cards that display simple two-colour knitting motifs (diamonds, crosses, etc). Players build hands of motif cards which are then played in rows to create a knitting pattern. Each row is just 3 cards long, and a completed Fair Isle pattern is just 4 rows high (12 cards in tital).

    There are also 8 pattern bonus cards (yellow) that provide certain conditions to score bonuses on that row (for instance, knitting a ‘green row’ at the right time can earn you an extra 20 points).

    Players score points for :
    • knitting a complete row
    • repeating patterns in a row
    • finishing 4 rows first
    • alternating stripes of colour
    • unlocking row Pattern Bonuses

    SETUP

    Each player is dealt 3 cards. The remaining deck forms a Draw Pile between the players, with the top two cards placed face up by the draw pile.

    4 Pattern Bonus cards are also chosen and placed face up, one above the other, in a column between the players. The bottom card is ‘row 1’ - the top card is ‘row 4’.

    PLAY

    On their turn, a player can take ONE of the following FOUR actions:

    1. PICK UP - either: 1 x face up Fair Isle card or: 2 x face down cards (Draw Pile)
    2. KNIT - Place ANY NUMBER of cards from your hand into your pattern.
    3. UNRAVEL - Take any number of ‘knitted’ cards back to your hand.
    4. DISCARD - Discard your entire hand.

    END OF TURN

    At the end of their turn, a player will either DRAW BACK UP to 3 (if less than 3 cards are in their hand) or DISCARD DOWN to 5 (if they have more than 5 cards left in hand:)

    GAME END

    The game ends when one player completes their Fair Isle pattern first, receiving a bonus 40 points. The other player can take one more turn before the final scores are then tallied up.

    —description from the designer

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