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Ex nihilo
DescriptionEx nihilo is a highly tactical and quite novel stack-fighting game with an emergent checkmate-esque win condition. The novelty of this game lies in its central gimmick: Every move consists in moving a stack. In this sense it is a pure movement game. Yet, the game features both placement and captures. Rules: Movement – overview: Movement – details: If, after you have moved a stack, it is farther away from the center cell than before it was moved (measured in number of steps), its size is increased by 1 per step further away from the center it now is. This is effected by adding pieces to the top of it from your hand. You may move a proper part of a stack by splitting it. That is, if a stack contains several pieces you can choose to only move the top n pieces, given that you do not change their order, for any number n less than the number of pieces in the stack. You may also move a whole stack, but only on the condition that you move it farther away from the center cell. A consequence is that moving a whole stack always results in its size increasing. Together with the convention that empty cells contain stacks of size 0, this also has the consequence that you can effectively place a new stack on the board by moving a stack of size 0. Note that nothing special happens to the cell you moved the 0-stack from – it still contains a 0-stack. Capturing – overview: Capturing – details: If, after you have moved a stack, it partakes in flanking one or more enemy stacks, you must immediately move one of these enemy stacks. Except for the obvious difference that you are moving an enemy stack, all normal rules apply to this move. For example: If the captured stack grows (if you move it farther away from the center cell, that is), it grows by the addition of pieces of your color, so situations where this hostage move must itself be a capturing move are possible. Such chaining of captures must continue until you capture a stack that is not in a position to continue the chain. Growing captured stacks is the only way to take ownership of them more permanently. -description from designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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