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Decade: Time to Achieve
Decade: Time to Achieve
by Board Game Tailor
Player Count
2 to 6

Player Ages
12+

Playing Time
1 hour, 15 minutes to 1 hour, 30 minutes
Categories
  • Economic
  • Negotiation
  • Educational
  • Number
  • Math
  • Mechanisms
  • Trading
  • Role Playing
  • Paper-and-Pencil
  • Simulation
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Theme
    Caution: This is not just a game, it is a LIFE STORY.

    You have a stable job, but also notice that there are lots of hidden opportunities around you, and you cannot wait to show to the world achievements you can make. To be a famous Business Giant? Or to be a wealthy Property Tycoon? How much can you accomplish within a decade? They are all of your choices. Occupation, skills, opportunities and so on of each Player are different but remember, there is one thing always fair to everyone - time. Make the best use of your time, in this limited life, and make all your dreams come true!

    Game-play
    Every player will receive a set of career card, a player board and 11 time tokens. Players can spend time on the following actions each turn:-
    Training: Increase one's skill level so to get a promotion to increase the salary
    Opportunity: Pick an Opportunity Card which has various useful effects
    Start a Business: Pick a business card and start it to earn more income
    Upgrade a Business: Upgrade a business card to make it more profitable
    Purchase Property: Pick a property card and decide whether to buy it
    Sell Property: Roll a dice and decide whether to sell a property on one's table
    Remaining time tokens will be used on sleeping, gathering and travelling to adjust one's Pressure Index.

    Goal
    By managing one's time and money, Players need to achieve as many Dreams as possible, and at the same time try to form a family while not to get over-pressurized. These all constitute to Players' Life Satisfaction Point and the one with the highest win the game.

    —description from the designer

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