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Cruel Seas: Run Silent, Run Deep
Cruel Seas: Run Silent, Run Deep
by Warlord Games (2019)
Player Count
2 to 4

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Nautical
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • World War II
  • Book
  • Designers
  • Tom Mecredy
  • Rich Carlisle
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Chit-Pull System
  • Dice Rolling
  • Measurement Movement
  • Family
  • Submarines
  • Free Wargames
  • Game: Cruel Seas
  • Rating: 5/10 from 1 users

    Description

    In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced.

    The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will.

    The disadvantage of being submerged is the slow speed and the fact you are often blind to what is going on at the surface, that’s when the game of cat and mouse begins!

    Run Silent, Run Deep is an unofficial expansion to Cruel Seas that expands upon the submarine rules presented in the core book. Track the depth and position of your submarine with a series of easy to read markers. Send your opponent off on a wild goose chase, haring after shadows and transients while your submarine slips through his defensive line to attack lumbering merchantmen.

    While games on the surface are a breakneck affair with chattering cannons and exploding shells, Run Silent, Run Deep is a game of stealth and patience - building to a nail-biting finale when escort and submarine clash one-on-one.

    —description from the publisher

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