Advertisement

Active Sellers
Puzzle Master
Things From Another World
FUN.com
Calendars
Codenames: Duet
Codenames: Duet
by Asmodee, Devir, Brain Games, Czech Games Edition, Cranio Creations, DiceTree Games (2017)
Player Count
2

Player Ages
11+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Word Game
  • Deduction
  • Spies/Secret Agents
  • Designers
  • Vlaada Chvátil
  • Scot Eaton
  • Mechanisms
  • Cooperative Play
  • Press Your Luck
  • Communication Limits
  • Artists
  • Tomáš Ku?erovský
  • Family
  • Codenames
  • Versions & Editions: Two-Player Versions of More-Player Games
  • Word Games: Guess the Word
  • Rating: 7.76/10 from 6765 users

    Description

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

    To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

    Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: CHEECH AND CHONG-OPOLY | Brookhaven monopoly | broom | elpaso oploly | Obx-opoly | silver and gold | doubleclick | once upon a time monaply | dont drink and drive board game | amigo | Hare | '>" | exploding kittena | NEWARK- OPOLY | scrabble frozen | skull in the Stars | arch of ages | resident evil monopoly | My+Little+Pony+Best+Gift+Ever+Mane+6+Celebration+Set | Catan 3rd edition | panick | winx club | Jigquiz | Fredericksburg-Opoly | Raiders Monopoly | Harpoon | minecraft monopoly game | Pokemon master trainer | Doll | horse race gambling s
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us