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Clash of Decks: Treachery
Clash of Decks: Treachery
by Korea Boardgames co., Ltd., Strategos Games, Grammes Edition, Games7Days (2022)
Player Count
1 to 2

Player Ages
15+

Playing Time
30 minutes to 8 minutes
Categories
  • Card Game
  • Fighting
  • Designers
  • LĂ©andre Proust
  • Mechanisms
  • Variable Player Powers
  • Artists
  • Freepik
  • Studio Rexard
  • Family
  • Crowdfunding: Kickstarter
  • Versus Fighting Game
  • Rating: 7.74/10 from 35 users

    Description

    Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold!

    This 36-card standalone expansion adds Vanish and Mercenary special abilities.

    Vanish: After the owner has suffered at least 1 Damage without being destroyed, move it to the furthest position away from the Bridge on its line. If the owner was attacked by a Creature, Vanish triggers after the attacking Creature has finished and resolved each one of its attacks. Vanish triggers before the Instinct Special Ability.

    Mercenary: When the owner should return to their owner's hand, it returns to the rightmost position in the enemy's hand instead (or on top of the AI's deck pile in Solo play). This Special Ability is a malus. The owner is inherently more powerful than other cards with the same mana cost to compensate.

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