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Things From Another World
Chasing Eden (fan expansion for T.I.M.E Stories)
Chasing Eden (fan expansion for T.I.M.E Stories)
by (Web published) (2016)
Player Count
1 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes to 1 minutes
Categories
  • Exploration
  • Expansion for Base-game
  • Fan Expansion
  • Designers
  • Will Richards
  • Mechanisms
  • Cooperative Play
  • Storytelling
  • Memory
  • Dice Rolling
  • Time Track
  • Family
  • Cyberpunk
  • Time Travel
  • T.I.M.E Stories
  • Rating: 6.88/10 from 12 users

    Description

    Chasing Eden is a custom scenario for the Time Stories boardgame.

    "Times were very different before The Great Peace and the founding of The Time Agency. A powerful government hierarchy wrestled with outlaws and criminal gangs that refused to be quashed. The law was unrelenting and the streets were heavily policed."

    Will your team survive this cyberpunk adventure? Chasing Eden is driven by its simple storytelling and evocative artwork set during the founding of the Time Agency. Good luck solving this mystery, and please send through any feedback you might have!

    EDIT: Thanks to all who have played the game and left their feedback!

    For those interested, I should have given some greater detail in the original upload. A large part of the inspiration was the movie "Edge of Tomorrow", where the character is forced to repeat the same day (learning something new each time) until he finds the path forward. Admittedly, when I've played other Time Stories scenarios my aim has always been to finish while hopefully not having to repeat the mission, but that is largely because Bob is so cranky :P

    I wanted my story to have things that you need to pay attention to on the first run (e.g. how to make money, how to save/gain time, how to become badass enough to win the boss-fight, and what receptacle characters are integral to the story). And for the keen of eye, there are various clues around for the various "vital" decisions. The scenario only has a couple of smaller "puzzles" - the greatest puzzle I wanted to make was the actual progression of the story!

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