Advertisement

Active Sellers
Puzzle Master
Things From Another World
FUN.com
Calendars
CATAN: Cities & Knights
CATAN: Cities & Knights
by KOSMOS, Asmodee, 999 Games, Albi, Brain Games, Brädspel.se (1998)
Player Count
3 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes to 2 hours, 30 minutes
Categories
  • Negotiation
  • Medieval
  • Expansion for Base-game
  • Designers
  • Klaus Teuber
  • Mechanisms
  • Trading
  • Modular Board
  • Hand Management
  • Memory
  • Dice Rolling
  • Route/Network Building
  • Artists
  • Klaus Teuber
  • Harald Lieske
  • Jason Hawkins
  • Michael Menzel
  • Volkan Baga
  • Tanja Donner
  • Family
  • Catan
  • Rating: 0/10 from 0 users

    Description

    Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.

    The game changes the base game in three main ways:

    First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.

    Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)

    Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Gotta getta gopher | monopoly Jackson Ca edition | vampire the masquerade | santa maria | hotels+milton+bradley | Party games | Robin hood | ages 13 | black panther monopoly | world+of+warcraft+shadow+of+war | Toronto | broom | turbo aquiles hasbro | guns and cah | field+commander | nerf rival artemis | big mouth | Skokie monopoly | Mohsianniazi | asheville | feed the elephant | U+s+Marine+Corp+monopoly | Star Wars: The Mandalorian Cara Dune The Black Series Action Figure | cranium conga | darkies on the melon patch | Lake Charles Monopoly | Monoply garry potter | dumboard rules | postal delivery | Garden city o poly
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us