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Burma: The Campaign in Northern Burma, 1944
Burma: The Campaign in Northern Burma, 1944
by Multi-Man Publishing, The Gamers (1999)
Player Count
1

Player Ages
12+

Playing Time
1 hour to 60 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Dean Essig
  • Dave Friedrichs
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Dean Essig
  • Nicolás Eskubi
  • David Pentland
  • Family
  • Operational Combat Series
  • Country: Burma
  • Country: Japan
  • Player Count: Two Player Only Games
  • History: Second Sino-Japanese War
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    In the spring of 1944, two equally matched opponents faced each other in the jungles and mountains of Northern Burma. During that spring and summer, three independent, but simultaneous, dramas unfolded. In the west, the Japanese launched an all-out offensive to capture Imphal. In the center, the Chindits landed in the Japanese rear area. In the east, the Chinese/US forces moved toward Myitkyina against stubborn Japanese defenses. These battles took place in horrible terrain under the most difficult conditions imaginable with troops whose quality ranged from the world’s best to the world’s worst.

    Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend.

    While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply, elephant and oxen transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and it's conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules.

    Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs).

    Scenario Info:
    • Learning Scenario: 1/8th of Map B; 5 turns
    • Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns
    • Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns
    • Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns
    • Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns
    • Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns
    • Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively

    Game Scale:
    Turn: 1/2 week
    Hex: 5 miles / 8 Km
    Units: Battalion to Division

    Game Inventory (Burma II - printed 2008):
    Two 22 x 34" full-color mapsheets
    Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters)
    One 48-page OCS version v4.0 rules booklet
    One 40-page Burma II specific rules booklet
    Two 4-sided OCS v4.0 Charts & Tables booklets
    Two 6-sided dice

    Players: 1 or more (also suitable for solitaire and team play)
    Playing Time: 1 to 60 hours
    Complexity: High
    Solitaire Suitability: Moderate

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