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Puzzle Master
Things From Another World
Calendars
Among Us
Among Us
by uplay.it edizioni (2018)
Player Count
4 to 8

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Science Fiction
  • Dice
  • Bluffing
  • Party Game
  • Deduction
  • Spies/Secret Agents
  • Designers
  • Pierluigi Taddei
  • Giampaolo Grieco
  • Mechanisms
  • Pick-up and Deliver
  • Variable Player Powers
  • Cooperative Play
  • Point to Point Movement
  • Area Control / Area Influence
  • Action / Movement Programming
  • Artists
  • Mirco Paganessi
  • Family
  • Aliens
  • Rating: 5.8/10 from 36 users

    Description

    INTRODUCTION
    Aliens are among us! Coming from a distant planet they do not have peaceful intentions: they are ready to assimilate humanity to make us blue, small and flabby just like them. And since the day was not already awful enough, they want to start right from your city. They are plenty, smart and wicked, just like fag ash, but do not panic: as current lodger of planet Earth, we still have some aces in the hole to play.

    On our side, we have unshakable field agents, tough to the bones and loyal to the cause, although limited when it is time to take action. We can also count on a brilliant group of scientists: if these eggheads could just work together, they might indeed find a way to prevent the imminent invasion... too bad that at the first warning they fled and scatter to the ends of the city! They might be braniacs but definitely miss the guts.

    As part of the resistance, your mission is to coordinate the agents on the field and gather all the scientists before the aliens complete their plan of conquering the city. You shall send orders from your secret headquarter, but be aware: the enemy is looking for you, and if it manages to localize you, it would assimilate and bring you by its side with no hesitation! If that happens you will end up in the perfect situation to undermine all the effort of your former comrades.. the Earthlings!

    COURSE OF THE GAME

    The game is divided in three stages that repeat until the end of the game:
    1. Event execution (carried out by the architect)
    2. Players‘ turns (carried out by all players clockwise)
    3. Consolidation (carried out by the architect)

    1. Event execution
    The invasion is underway! At any moment an alien attack or a stroke of luck can completely change the situation...

    The architect turns over the top card of
    the events deck and execute its effects.
    Then, he discards the card.

    2. Players‘ turns

    Each player will be able to command agents in the city or to plan the best strategy to pursue his/her goal. Beware, though: with each action there is the risk of being detected and assimilated by aliens! The alien players may choose to stay hidden until the end of the game or to reveal themselves (without showing their cards)to be in favor with other alien players at the price of exposing themselves to the opposing faction.

    During his/her turn a player may have to perform risky actions that require to draw a given number of assimilation cards. Once drawn, the cards must be kept secret and cannot be revealed to other players. By drawing at least
    one Assimilated! card a player becomes an alien. From this very moment on, his/her goal is to let the alien faction win the game! If the assimilation deck is empty the player can still perform his/her actions without drawing any card. An alien player drawing a Human card is still alien. Moreover, drawing two or more Assimilated! Cards does not change the situation.
    Once alien, alien forever!

    3. Consolidation

    After all players have completed their turn, the field is prepared for the next stages.

    THE GOAL OF THE GAME

    The goal of the game is to save all the scientists on the map before the invasion is completed. To archive this objective you must keep out the aliens from the rescue. Keep your eyes on your neighbours, they may no longer be the friends you used to trust, not anymore.

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